#version 330 core
out vec4 FragColor;

in vec3 ourColor;
in vec2 TexCoord;

// texture sampler
uniform sampler2D texture1;
uniform sampler2D texture2;
void main()
{
    //FragColor = texture2D(texture1, TexCoord)* vec4(ourColor, 1.0);
    FragColor = mix(texture2D(texture1, TexCoord), texture2D(texture2, TexCoord), 0.2);
}
